Skip to content
APDD
See my library

Method

Sketching

Drawing ideas in a quick, cheap and open way to explore many of them and discuss them before committing to one.

In Spanish
Bocetado
Origin
Buxton (2007)
Output
Many quick sketches of ideas to compare and discuss

What it’s for

It separates exploring from deciding: a sketch invites suggestions; a prototype has already chosen a path.

Key elements

  • Quick and cheap

    It takes minutes and you throw it away without regret.

  • Many

    At first, the more the better.

  • Open

    It suggests without closing: it leaves room for other ideas.

How it’s done

  1. Draw several ideas by hand.

  2. Show them and listen.

  3. Choose which one moves on to a prototype.

Applications in design

  • When to use it

    Early on, to explore many directions.

  • Avoid

    Polishing in a digital tool before you have several ideas.

  • Don’t fall for it

    A sketch that is too finished looks decided, and people stop making suggestions.

Authors and works

  1. 2007

    Bill Buxton

    Separated the sketch from the prototype: the sketch helps you get the right design; the prototype, the design right.

Sources

Original sources

  • Buxton, B. (2007). Sketching user experiences: Getting the design right and the right design. Morgan Kaufmann.

Last reviewed: