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Public Design Atlas

The disciplines of design, how it is practiced and the knowledge it builds on, with their original sources.

Disciplines

What each discipline designs and the ideas each one has created.

UX design

Designs what it is like to use a digital product, so it is useful, easy to understand, and pleasant.

Design research

Researches with people to understand their reality before designing, and makes sense of what it finds.

Service design

Designs the complete experience of a service: what the person sees and what makes it possible.

Interaction design

Designs how a product responds to what the person does: actions, feedback and behavior.

Design futures

Uses design to make possible futures tangible and debate which one we want.

Sustainable design

Designs with the environmental and social impact of what is produced in mind, from start to finish.

Graphic design

Arranges images, type and space to communicate a message to a specific audience.

UI design

Designs what the person sees and touches on a screen: controls, text, hierarchy and states.

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Practice

How design is done: approaches, processes, methods and artifacts shared by several disciplines.

Approach

Human-centered design

Designing from the needs, context and participation of the people who will use something.

Approach

Design thinking

Tackling open problems the way design does: understanding people, ideating and prototyping.

Process

Double Diamond

Open up and narrow down twice: first to find the right problem, then the solution.

Method

In-depth interview

A long, open conversation with one person to understand their experiences and motives.

Artifact

Service blueprint

A map of the service that shows both what the person experiences and what makes it possible.

Approach

User-centered design

Designing systems around the tasks and abilities of the people who use them, testing early and often.

Method

Contextual inquiry

Observing and asking people questions while they do their work, in their own setting.

Process

Design sprint

Five days to go from an important problem to a prototype tested with real customers.

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Foundations

What design takes from other fields of knowledge: their theories and concepts.

Behavioral economics

Studies how we really decide, with biases and shortcuts, rather than as the rational model predicts.

Futures studies

Explores possible and desirable futures to decide better today, without claiming to predict.

Services marketing

Studies what makes services distinctive and how they are managed and delivered.

Anthropology

Studies how people live, think and organize themselves within their culture.

Design studies

Studies design itself: what it is, how designers think and what kind of knowledge they produce.

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