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Specialty

Generative design

A way of designing in which you write rules or programs that generate many variants of an image, an object or an identity, to choose among them.

In Spanish
Diseño generativo
Origin
Roots in computer art; reference handbook by Bohnacker, Gross, Laub and Lazzeroni (English ed., 2012)

What problem it addresses

Drawing many pieces by hand that are different yet coherent is slow, and limits options to what one person can imagine.

Principles

  • Rules

    You design the system, not each piece.

  • Controlled randomness

    Variations within limits.

  • Choose

    The designer selects and decides.

Applications in design

  • Use it like this

    First define what can vary and what can't, then generate many options to choose from.

  • Avoid

    Letting the program decide without design judgment.

  • Don’t fall for it

    Set what must not vary: it is what keeps the whole recognizable.

Authors and works

  1. 2012

    Hartmut Bohnacker, Benedikt Gross, Julia Laub and Claudius Lazzeroni

    Brought together, with code examples, the principles of generative design for visual design.

Sources

Original sources

  • Bohnacker, H., Gross, B., Laub, J., & Lazzeroni, C. (2012). Generative design: Visualize, program, and create with Processing. Princeton Architectural Press.

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