Motion design
Applies design to time and motion: film and series titles, animated brands, audiovisual pieces and interface transitions.
What it deals with
On screen, the message is not seen all at once: it unfolds over time, and rhythm matters as much as form.
Principles
Time
How long each thing lasts and in what order it appears.
Meaningful motion
Motion explains or supports; it doesn't distract.
Image and sound
They are designed together, but the piece must also work without sound.
Applications in design
Use it like this
Write the script and the pacing before animating.
Avoid
Animating everything just because you can.
Don’t fall for it
Check the piece at the size and on the screen where it will be seen: on a phone, small text can’t be read.
Especialidades
Title design
Designs the credit sequences of films and series, which set the tone and introduce the story.
Motion branding
Designs how a brand moves: animated logos and motion rules so it can be recognized on screen.
Audiovisual design
Designs image-and-sound pieces for screens, deciding how the two combine to communicate.
UI motion design
Uses motion in interfaces to make clear what changes and where each thing comes from.
Methods and tools
- MethodStoryboardTelling in panels how someone uses a product or a service.
Connections
Authors and works
- 2008
Jon Krasner
Brought together the history and aesthetic principles of motion graphic design.
- 1981
Frank Thomas and Ollie Johnston
Set out Disney's twelve principles of animation, such as anticipation, timing or slow in and slow out, which motion graphics borrows to make movement feel natural.
- 1993
Bay-Wei Chang and David Ungar
Showed that these cartoon principles also work outside film, to make changes on a screen understandable.
Sources
Original sources
- Thomas, F., & Johnston, O. (1981). Disney animation: The illusion of life. Abbeville Press.
- Chang, B.-W., & Ungar, D. (1993). Animation: From cartoons to the user interface. In Proceedings of the 6th Annual ACM Symposium on User Interface Software and Technology (UIST ’93) (pp. 45–55). ACM. View source: Chang, B.-W., & Ungar, D. (1993)
Secondary sources
- Krasner, J. (2008). Motion graphic design: Applied history and aesthetics (2nd ed.). Focal Press.
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