Skip to content
APDD
See my library

Method

Design by analogy

An ideation method that looks for similar problems in other fields, like nature or other sectors, and transfers the structure of their solution to your own problem.

In Spanish
Diseño por analogía
Origin
Gentner’s theory of analogy (1983); in design, Moreno et al. (2016)
Output
Ideas carried over from solutions to similar problems in other fields

What it’s for

It helps break fixation: getting stuck on the first ideas or on known solutions.

Key elements

  • Abstract

    Describe the problem without the sector’s terms.

  • Search far

    Different fields with the same underlying problem.

  • Transfer the structure

    What you copy is the relationship, not the appearance.

How it’s done

  1. Describe the function: what needs to be achieved?

  2. Search for who else solves that.

  3. Transfer and adapt the idea.

Applications in design

  • When to use it

    When the team keeps coming back to the same old ideas.

  • Avoid

    Copying the form of a solution from another field without understanding why it works.

  • Don’t fall for it

    An analogy is a starting point: check that the idea fits your context.

Authors and works

  1. 1983

    Dedre Gentner

    Explained that an analogy transfers relationships from one case to another, not surface features.

  2. 2016

    Diana P. Moreno et al.

    Compared two methods with 97 professionals: both produced more novel ideas, and one helped break fixation.

Sources

Original sources

Last reviewed: