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APDD
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Approach

User-centered design

An approach born in human-computer interaction that puts the person using a system at the center: their tasks, their abilities and their errors.

In Spanish
Diseño centrado en el usuario
Origin
Gould and Lewis (1985); Norman and Draper (1986)

What it’s for

It keeps systems from being designed around technology, with people forced to adapt to them.

Principles

  • Early contact

    Get to know users and their tasks before designing.

  • Measure

    Observe and measure real use, rather than giving opinions.

  • Iterate

    Test, fix and test again.

How it’s done

  1. Get to know the people and their tasks before designing.

  2. Observe and measure how they use a prototype.

  3. Fix it and test again until it works.

Applications in design

  • When to use it

    When a system has to help people do specific tasks effectively and without errors.

  • Avoid

    Leaving user testing for when nothing can be changed anymore.

  • Don’t fall for it

    Measure whether people complete their tasks, not just whether they like it, and also think of those who don’t use the system but are affected by it.

Authors and works

  1. 1985

    John D. Gould and Clayton Lewis

    Summed it up in three principles: early focus on users, empirical measurement and iterative design.

  2. 1986

    Donald A. Norman and Stephen W. Draper

    Named it in a book about designing systems from the point of view of the people who use them.

Sources

Original sources

  • Gould, J. D., & Lewis, C. (1985). Designing for usability: Key principles and what designers think. Communications of the ACM, 28(3), 300–311. View source: Gould, J. D., & Lewis, C. (1985)
  • Norman, D. A., & Draper, S. W. (Eds.) (1986). User centered system design: New perspectives on human-computer interaction. Lawrence Erlbaum.

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