Usability
The extent to which specific people achieve their goals with a product, in a specific context, with effectiveness, efficiency, and satisfaction.
What problem it addresses
Explains why two products that do the same thing can be very different to use.
An example
Two machines sell the same train ticket.
Both machines do the same thing. The difference is how much effort it takes the person, and that is usability.
Why it happens
Set who and what for, because usability depends on people, their goals, and their context.
Check whether they succeed (effectiveness) and with how much effort (efficiency).
And how they feel doing it (satisfaction).
Applications in design
Use it like this
Define for whom and for which task you want something to be easy before measuring it.
Avoid
Saying something is “usable” without saying for whom or for what.
Don’t fall for it
Something working does not mean it is easy to use: measure the effort too.
3 measures
What the research says
The standard defines usability with them: effectiveness, efficiency, and satisfaction, always for specific people, goals, and context (ISO 9241-11, 1998).
Solid evidence. Nielsen (1993) breaks it down into five attributes: easy to learn, efficient, easy to remember, few errors, and satisfying.
Connections
Used in
Authors and works
- 1993
Jakob Nielsen
Described usability as several measurable attributes and methods to improve them.
- 1998
ISO 9241-11
Set the definition in an international standard.
Sources
Original sources
- International Organization for Standardization (1998). ISO 9241-11:1998. Ergonomic requirements for office work with visual display terminals (VDTs) — Part 11: Guidance on usability. ISO. (Withdrawn in 2018 and replaced by ISO 9241-11:2018). View source: International Organization for Standardization (1998)
- Nielsen, J. (1993). Usability engineering. Academic Press.
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