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Specialty

Fan experience

Designs the audience’s experience at a sports event or show: the venue, access, services and everything surrounding the game.

In Spanish
Experiencia del aficionado
Origin
Wakefield and Sloan (1995); Wakefield, Blodgett and Sloan (1996)

What problem it addresses

The score can’t be designed, but everything else can: getting there, entering, sitting, eating, seeing well and leaving.

Principles

  • The venue counts

    The condition of the stadium influences the desire to stay and to come back.

  • Beyond the game

    Parking, cleanliness, food and crowding are part of the experience.

  • Fandom weighs more

    Loyalty to the team has a strong influence, but the setting adds up too.

Applications in design

  • Use it like this

    Walk through the whole game day, from leaving home to getting back.

  • Avoid

    Improving only the stands and forgetting entrances, lines and restrooms.

  • Don’t fall for it

    Think about less loyal fans too: the setting weighs more in whether they come back.

Authors and works

  1. 1995

    Kirk L. Wakefield and Hugh J. Sloan

    Studied how team loyalty and stadium condition influence attendance.

  2. 1996

    Kirk L. Wakefield, Jeffrey G. Blodgett and Hugh J. Sloan

    Called the stadium’s physical setting the sportscape and created a questionnaire to measure it.

  3. 1992

    Mary Jo Bitner

    Had earlier proposed a framework for how a service’s physical setting influences customers and employees.

Sources

Original sources

Last reviewed: