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Specialty

Customer experience design

Designs the experience a person has with a company along their whole journey, before, during and after buying, and across all channels.

In Spanish
Diseño de experiencia de cliente
Origin
Pine and Gilmore (1998); systematized by Lemon and Verhoef (2016)

What problem it addresses

Each department of a company looks after its own channel, but the person goes through them all in a row. If they aren’t designed together, the experience breaks when moving from one to the next.

Principles

  • Before, during and after

    The experience starts with the need and continues long after paying.

  • Every touchpoint

    Including those the company doesn’t control, such as reviews or what other customers say.

  • Not just reasons

    What the person thinks, feels, does and perceives counts, and so does who is with them.

Applications in design

  • Use it like this

    Map the whole journey, including what happens outside your channels.

  • Avoid

    Measuring only satisfaction after purchase: the experience starts much earlier.

  • Don’t fall for it

    Don’t measure each channel separately: the experience breaks in the handoffs between them.

Authors and works

  1. 1998

    B. Joseph Pine II and James H. Gilmore

    Argued that experiences are an economic offering of their own, distinct from products and services.

  2. 2016

    Katherine N. Lemon and Peter C. Verhoef

    Organized the experience into three stages (before, during and after buying) and four types of touchpoints.

Sources

Original sources

Academic reviews

Last reviewed: