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APDD
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Model

Four orders of design

Four broad areas where design acts: symbolic and visual communication, material objects, activities and services, and complex systems or environments.

In Spanish
Las cuatro áreas del diseño
Origin
Buchanan (1992)

What problem it addresses

It helps you see that a problem can be approached as a message, an object, a service or a system, and choose where to start.

Components

  • Signs

    Symbolic and visual communication.

  • Things

    Material objects.

  • Actions

    Activities and organized services.

  • Systems

    Complex environments for living, working, playing and learning.

  • They are not boxes

    They are flexible positions: you can move from one to another to reframe the problem.

How it works

  1. Locate which area you are looking at the problem from.

  2. Switch and look at it from another.

  3. Reframe what changes in the problem and in the solution.

Applications in design

  • Use it like this

    When defining a challenge, go through all four areas so you don’t take for granted what kind of solution is needed.

  • Avoid

    Reading them as a ranking in which systems are worth more than objects.

  • Don’t fall for it

    A good service still needs good objects and good messages: the areas combine.

Authors and works

  1. 1992

    Richard Buchanan

    Described these four areas in his article on wicked problems, as positions from which to rethink a problem.

Sources

Original sources

Last reviewed: