Service design
Designs complete services so they create value for those who use them and those who provide them, coordinating each touchpoint with the people, processes, and systems behind it.
What it deals with
A service is experienced over time and passes through channels, people, and departments that usually work separately within an organization. If each department designs only its own part, the person suffers the gaps between them; service design designs the whole.
Principles
Human-centered
Considers everyone the service touches, not only the customer: also the staff who provide it and everyone else involved.
Collaborative
People from different departments, and from outside the organization, take part in the design and share the decisions.
Iterative
Moves forward in cycles of exploring, testing, and adjusting; early failed attempts are part of the process.
Sequential
The service is thought of as a sequence of related moments, before, during, and after use, with its own pace.
Real
Research and prototyping happen in the service’s real conditions, not only in the meeting room.
Holistic
Takes the whole service environment into account, including channels and parts the organization does not control.
Applications in design
Use it like this
Before redesigning a screen or a counter, map the whole service: what happens before, during, and after, and what happens behind the scenes.
Avoid
Changing only what the person sees and leaving the processes and systems behind it unchanged: the failure comes back.
Don’t fall for it
Include staff from the start: they live the service every day, know where it breaks, and are the ones who will have to deliver it differently.
Especialidades
Service environment design
Designs the spaces where a service is delivered, because they affect customers and employees.
Service innovation
Creates new services or deeply changes existing ones, with methods from design and management.
Service design research
Researches how customers, employees and other actors experience a service, in order to redesign it.
Models and concepts
- ConceptTouchpointEvery moment a person meets the service, through another person, an object, or a screen.
- ConceptFrontstage and backstageWhat the person sees of the service, and everything that happens behind it to make it work.
- ModelGood services principlesFifteen traits shared by services that work, for reviewing one from end to end.
Methods and tools
- MethodBodystormingIdeating in the real place, acting out with your body how the idea would be used.
- ApproachCo-designDesigning together with the people who will live with the result, with tools so they can create too.
- ProcessDouble DiamondOpen up and narrow down twice: first to find the right problem, then the solution.
- MethodJourney mapA map of a person's path through a service, with what they do, use and feel at each step.
- MethodStakeholder mapDrawing who can influence a project or be affected by it, and how they relate to each other.
- MethodEcosystem mapDrawing all the actors in a service and what they exchange, to see the whole system.
- MethodExperience prototypingLiving firsthand what it would be like to use something, with a simple setup, before building it.
- ArtifactService blueprintA map of the service that shows both what the person experiences and what makes it possible.
- MethodService safariGoing out to experience services firsthand to observe what works and what does not.
- MethodShadowingFollowing a person like their shadow for a while to observe what they do.
Connections
Builds on
Related to
- Customer experience design, Specialty
- Employee experience design, Specialty
- Experience design, Discipline
- Design for policy, Discipline
- Behavioral design, Discipline
- Legal design, Discipline
- Organizational design, Discipline
- Design for health, Discipline
- Systemic design, Discipline
- UX design, Discipline
- Design research, Discipline
- Product-service systems, Specialty
Authors and works
- 1977, 1984
G. Lynn Shostack
Argued from marketing that services need their own approach, distinct from products, and proposed the service blueprint to design them.
- 1995
Birgit Mager
Held Europe’s first professorship in service design, created in 1995 at the Köln International School of Design.
- 2001
Chris Downs, Lavrans Løvlie, and Ben Reason
Founded Livework in London, which presents itself as the first consultancy dedicated to service design.
- 2008
Mary Jo Bitner, Amy Ostrom, and Felicia Morgan
Turned the blueprint into a practical technique for service innovation.
- 2010
Marc Stickdorn and Jakob Schneider
Brought together the discipline’s principles and tools in This Is Service Design Thinking.
- 2018
Marc Stickdorn, Markus Hormess, Adam Lawrence, and Jakob Schneider
Revised the principles in This Is Service Design Doing: they moved from “user-centered” to “human-centered” and added “iterative” and “real.”
Sources
Original sources
- Shostack, G. L. (1977). Breaking free from product marketing. Journal of Marketing, 41(2), 73–80. View source: Shostack, G. L. (1977)
- Shostack, G. L. (1984). Designing services that deliver. Harvard Business Review, 62(1), 133–139. View source: Shostack, G. L. (1984)
- Stickdorn, M., Hormess, M. E., Lawrence, A., & Schneider, J. (2018). This is service design doing: Applying service design thinking in the real world. O'Reilly Media.
Academic reviews
- Bitner, M. J., Ostrom, A. L., & Morgan, F. N. (2008). Service blueprinting: A practical technique for service innovation. California Management Review, 50(3), 66–94. View source: Bitner, M. J., Ostrom, A. L., & Morgan, F. N. (2008)
Secondary sources
- TH Köln (2015, April 21). Design und Dienstleistung: Interdisziplinäre Konferenz an der KISD [Nota de prensa]. View source: TH Köln (2015, April 21)
- Livework (n.d.). Our journey so far. Livework Studio. View source: Livework (n.d.)
- Stickdorn, M., & Schneider, J. (Eds.) (2010). This is service design thinking: Basics, tools, cases. BIS Publishers.
- Smaply (n.d.). 5 principles of service design to make your CX project a success (oops, actually it’s 6!). Smaply Blog. View source: Smaply (n.d.)
- Service Design Network (n.d.). About service design and the SDN. View source: Service Design Network (n.d.)
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