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Field

Design studies

Studies design itself: what designing is, how designers reason and work, and how that knowledge differs from that of the sciences and the humanities.

In Spanish
Estudios de diseño
Origin
Simon (1969); Cross (1982)

What it studies

How design is done and what sets it apart. It gives design a language to explain and improve its own way of working.

Principles

  • The artificial

    Designing is thinking about how things ought to be, not only describing how they are.

  • Wicked problems

    Many design problems have no definitive formulation and no correct solution, only better or worse ones.

  • A way of knowing of its own

    Design thinks by proposing solutions, not only by analyzing the problem.

Applications in design

  • Use it like this

    Draw on it to explain how you work, argue why a design process isn’t linear, or teach design.

  • Avoid

    Thinking a design problem can be solved just with more data: often it has to be redefined.

  • Don’t fall for it

    Theory describes how design is done; it isn’t a recipe that guarantees the result.

Methods and tools

  • ApproachDesign thinkingTackling open problems the way design does: understanding people, ideating and prototyping.
  • ProcessDouble DiamondOpen up and narrow down twice: first to find the right problem, then the solution.
  • ApproachResearch through designResearching by designing: prototypes are used to generate knowledge, not just products.

Authors and works

  1. 1969

    Herbert A. Simon

    Separated the natural sciences from the sciences of the artificial and defined design broadly, as devising how to move from an existing situation to a preferred one.

  2. 1973

    Horst Rittel and Melvin Webber

    Called “wicked” the planning problems that cannot be defined once and for all and have no true or false solution.

  3. 1982

    Nigel Cross

    Argued that design has a way of knowing of its own, different from that of the sciences and the humanities.

  4. 1992

    Richard Buchanan

    Brought the idea of wicked problems into design and described it as a discipline that integrates knowledge from many fields.

Sources

Original sources

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