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Concept

Deceptive patterns (dark patterns)

Interface designs that lead people to do something they didn't want to, like buying, subscribing or giving up data, by exploiting how we decide.

In Spanish
Patrones engañosos
Origin
Brignull (2010; book in 2023)

What problem it addresses

Explains why some interfaces get us to accept things we would turn down if we took our time.

An example

Two ways of offering a paid service at the end of a form.

Neutral optionYes, add itNo, thanks
Accepting and declining are presented just as clearly and take the same effort. 11% accept.
With deceptive patternsToday only!Yes, add itNo, I’d rather stay unprotected
Declining takes more steps and the wording pressures you to accept. Up to 42% accept.

The same offer and the same kind of people: only the design of the decision changed.

Why it happens

  1. They exploit mental shortcuts such as haste, inertia or social pressure.

  2. They hide or make costlier the option that best serves the person.

  3. They work, which is why they have spread so widely.

Applications in design

  • Use it like this

    Make accepting and declining take the same effort and read just as clearly.

  • Avoid

    Hiding cancellation, preselecting extras or using guilt-tripping wording.

  • Don’t fall for it

    Review your purchase and cancellation flows with someone outside the team: these patterns become normal without anyone noticing.

11% → 42%

What the research says

In an experiment with almost 2,000 people, acceptance of a paid service rose from 11% without manipulation to 26% with mild patterns and to 42% with aggressive patterns (Luguri and Strahilevitz, 2021).

Solid evidence. It's not just one experiment: a crawl of some 11,000 online stores found 1,818 instances of 15 different types (Mathur et al., 2019).

Authors and works

  1. 2010

    Harry Brignull

    Coined the term dark patterns and began cataloging them; in 2023 he collected them in the book Deceptive Patterns.

  2. 2019

    Arunesh Mathur et al.

    Measured how common they are across some 11,000 online stores.

  3. 2021

    Jamie Luguri and Lior Strahilevitz

    Measured how much they change people's decisions.

  4. 2022

    US Federal Trade Commission

    Its report “Bringing Dark Patterns to Light” grouped them into four types: those that create false beliefs, those that hide important information, those that lead to unauthorized charges and those that subvert privacy choices.

  5. 2022

    European Union, Digital Services Act

    Its Article 25 bans online platforms from designing or organizing their interfaces to deceive or manipulate people, or to impair their ability to make free and informed decisions. It has applied since 17 February 2024.

Sources

Original sources

Last reviewed: