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Model

User experience honeycomb

A model that splits the quality of an experience into seven facets (useful, usable, desirable, findable, accessible, credible and valuable) to look beyond usability.

In Spanish
Panal de la experiencia de usuario
Origin
Peter Morville (2004)

What problem it addresses

Avoids reducing the experience to ease of use and gives the team a shared language to decide what to improve first.

Components

  • Useful

    It meets a real need of the person using it.

  • Usable

    It is easy to use; this is necessary, but not enough.

  • Desirable

    It appeals through its image, its identity and the emotion it evokes.

  • Findable

    People can easily reach the product and, within it, what they are looking for.

  • Accessible

    People with disabilities can use it too.

  • Credible

    It inspires trust in what it says and in who offers it.

  • Valuable

    It delivers value to whoever offers it, whether by fulfilling its mission or sustaining the business.

How it works

  1. Diagnosis how the product is doing on each of the seven facets.

  2. Priorities which facets matter most in this project and which can give way.

  3. Improvements concrete changes to what matters most, without redoing everything.

Applications in design

  • Use it like this

    Go through the seven facets at the start of a project or a review to see what is missing and agree on priorities.

  • Avoid

    Treating all seven facets as equally important in every case; the weight of each depends on the product.

  • Don’t fall for it

    It is a model born from practice, without empirical validation: use it to think and talk, not to measure.

Authors and works

  1. 2004

    Peter Morville

    Proposed the seven facets in an article to explain that the experience goes beyond usability and to help set priorities.

Sources

Original sources

Last reviewed: