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Process

Design sprint

A five-day process in which a small team understands a problem, proposes solutions, chooses one, prototypes it, and tests it with five customers.

In Spanish
Sprint de diseño
Origin
Knapp, Zeratsky, and Kowitz (2016), at Google Ventures

What it’s for

Important decisions drag on in meetings without anyone checking anything with customers.

Phases

  • Monday: understand

    Map of the problem and goal.

  • Tuesday: sketch

    Each person draws solutions, with Crazy 8s.

  • Wednesday: decide

    One is chosen and told in a storyboard.

  • Thursday: prototype

    A prototype that looks real on the surface, even if nothing works underneath.

  • Friday: test

    Interviews with five customers.

How it’s done

  1. A small team meets for five days in a row.

  2. From Monday to Thursday it understands the problem, sketches, decides and prototypes.

  3. On Friday the prototype is tested with five customers.

Applications in design

  • When to use it

    When facing a big, risky decision that has to be made soon.

  • Avoid

    Running a sprint for small things that can simply be decided.

  • Don’t fall for it

    Five interviews on a Friday are not a definitive validation: they are a first signal.

Authors and works

  1. 2016

    Jake Knapp, John Zeratsky, and Braden Kowitz

    Described the five-day sprint they used at Google Ventures with startups.

Sources

Original sources

  • Knapp, J., Zeratsky, J., & Kowitz, B. (2016). Sprint: How to solve big problems and test new ideas in just five days. Simon & Schuster.

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