Inclusive design
Designs products and services that the widest possible range of people can use, learning from those excluded by ability, age, language or situation.
What it deals with
What is designed for an average person leaves many others out, and anyone can have a temporary or situational limitation.
Principles
Recognize exclusion
Disability is a mismatch between the person and their environment: you change the environment.
Learn from diversity
Include those most often left out and see how they get by.
Solve for one, extend to many
What is designed for a permanent disability also helps people with a temporary or situational limitation.
Applications in design
Use it like this
Include people who are usually left out in your research, from the start.
Avoid
Leaving accessibility until the end as a checklist.
Don’t fall for it
Also think of temporary or situational limitations: a busy hand, bright light, noise.
Especialidades
Accessible design
Designs so that people with disabilities can perceive, use and understand a product.
Design for children
Designs products and services used by children and teenagers, with their age in mind and often with them.
Models
- ModelWCAG guidelinesThe reference standard so that people with different disabilities can use a website or app.
- ModelUniversal designSeven principles for designing products and spaces almost anyone can use, without adapting them.
Methods and tools
- ApproachDesign justiceDesigning with the communities most affected, to share what design gives and takes more fairly.
- MethodExtremes and mainstreamsAlso talking to people at the extremes to see needs the average hides.
- MethodAccessibility auditReviewing a site or app against accessibility guidelines to find what excludes someone.
- ApproachPrivacy by designProtecting personal data from the first sketch, with the most private option already set.
Connections
Authors and works
- 2003
John Clarkson, Simeon Keates, Roger Coleman and Cherie Lebbon
Brought together, in one book, inclusive design understood as design for the whole population.
- 2018
Kat Holmes
Described exclusion as a mismatch between the person and what is designed; with the Microsoft team she set out three practical principles.
Sources
Original sources
- Clarkson, J., Keates, S., Coleman, R., & Lebbon, C. (Eds.) (2003). Inclusive design: Design for the whole population. Springer.
- Holmes, K. (2018). Mismatch: How inclusion shapes design. MIT Press.
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