Sound design
Designs the sounds of a product, an interface or a place, so that they inform, guide and create an atmosphere.
What it deals with
Sound is heard even when you are not looking. A badly designed alert annoys or goes unnoticed; a well-designed one is understood without thinking.
Principles
Inform
A sound tells you what happened without you having to look.
Resemble something
Sounds that recall the real world are understood faster.
The environment sounds
Every place has a soundscape that is also designed.
Applications in design
Use it like this
Use sound to confirm important actions or warn of something urgent.
Avoid
Making sound the only way to convey a piece of information.
Don’t fall for it
Test the sounds in the real place: with background noise, many can no longer be heard.
Connections
Authors and works
- 1977
R. Murray Schafer
Proposed studying and designing the soundscape of places.
- 1986
William W. Gaver
Proposed auditory icons: everyday sounds that convey information in an interface.
Sources
Original sources
- Schafer, R. M. (1977). The tuning of the world. Knopf.
- Gaver, W. W. (1986). Auditory icons: Using sound in computer interfaces. Human-Computer Interaction, 2(2), 167–177. View source: Gaver, W. W. (1986)
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