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Field

Cognitive psychology

Studies the mental processes by which we perceive, pay attention, remember, reason and decide.

In Spanish
Psicología cognitiva
Origin
Took shape in the 1950s and 60s; Neisser (1967) popularized the name

What it studies

How we process information and what its limits are. It gives design knowledge about what we see, what we remember and how much we can attend to at once when using a product.

Principles

  • Limited attention

    We can't attend to everything at once.

  • Imperfect memory

    We remember by reconstructing, not by recording.

  • Two modes of thinking

    One fast and intuitive, the other slow and deliberate.

Applications in design

  • Use it like this

    Show few things at once and group information so it is easy to remember.

  • Avoid

    Designing as if people read everything and remembered every step.

  • Don’t fall for it

    Test with real, distracted people, not just with the team that already knows the product.

Theories and concepts

Concept

Confirmation bias

We seek out and believe what confirms what we already think.

Concept

Negativity bias

Bad things weigh more and are remembered more than good things of the same intensity.

Concept

Mere-exposure effect

What we see several times ends up appealing to us more, even if we don’t know why.

Theory

Self-determination theory

What truly motivates us is what lets us choose, makes us feel capable and connects us with others.

Theory

Flow

The state of total concentration that appears when the challenge matches our skill.

Concept

Fitts’s law

The farther away and smaller something is, the longer it takes us to point at it.

Concept

Hick’s law

The more options there are, the longer we take to choose, though each new option adds less time.

Concept

Cognitive load

The mental effort a task demands from a memory that can only hold a few things at once.

Concept

Mental model

The idea we form of how something works, which we use to predict what will happen.

Methods and tools

  • MethodPersonasResearch-based characters that represent groups of users and their goals.
  • MethodUsability testingWatching real people attempt tasks with the product to find out where they get stuck.

Authors and works

  1. 1956

    George A. Miller

    Showed the limits of how much information we can hold at once.

  2. 1967

    Ulric Neisser

    Popularized the name of the field with his book Cognitive Psychology.

  3. 2011

    Daniel Kahneman

    Brought the idea of the two modes of thinking to a wide audience.

Sources

Original sources

  • Miller, G. A. (1956). The magical number seven, plus or minus two: Some limits on our capacity for processing information. Psychological Review, 63(2), 81–97. View source: Miller, G. A. (1956)
  • Neisser, U. (1967). Cognitive psychology. Appleton-Century-Crofts.

Secondary sources

  • Kahneman, D. (2011). Thinking, fast and slow. Farrar, Straus and Giroux.

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