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Discipline

UI design

Designs the part of a digital product that the person sees and operates: screens, controls, text and states. UX covers the whole experience; UI, the surface where it happens.

In Spanish
Diseño de interfaces (UI)
Origin
The graphical interfaces of Xerox (Star, 1981) and Apple (Macintosh, 1984); Shneiderman (1987) and Apple (1987) set out its first principles

What it deals with

The interface is the only part of the system the person sees and handles. If they can’t tell what each element is, what they can do with it or what just happened, the product fails even if it works inside.

Principles

  • Visual hierarchy

    Size, contrast, position and grouping say what to look at first and what belongs together; for example, a single primary button per screen.

  • Consistency

    Things that look alike work the same across the product. A design system gathers the components and rules that make this happen.

  • Visible signals

    Each element shows what can be done with it and where: a button looks pressable and a field, editable.

  • Feedback and states

    Every action shows what happened, and every screen has its states planned: empty, loading, error and complete.

  • Depending on distance

    A watch screen is read up close, a car screen at a glance, and a TV from across the room with the remote’s arrow keys.

Applications in design

  • Use it like this

    Design every state of each screen: empty, loading, error and complete.

  • Avoid

    Inventing a new control for something people already know how to use, or giving two things that work the same a different look.

  • Don’t fall for it

    What looks good on your large screen may fail on a phone, with enlarged text or using only the keyboard.

Especialidades

Specialty

Web design

Designs websites that are understood at first glance and work on any screen.

Specialty

Mobile app design

Designs apps for the phone: small screens, fingers, and use in a hurry and on the move.

Models and concepts

  • ConceptResponsive designOne website that adapts to any screen size, from phone to computer.
  • ModelMicrointeractionsSmall single-task moments, such as flipping a switch, designed piece by piece.

Methods and tools

  • ArtifactMockupHow a screen will look, with real colors, type, images and text, but without interaction.
  • ArtifactDesign systemThe set of shared components, rules, and criteria a team uses to build its interfaces.
  • ArtifactWireframeThe outline of a screen in boxes and lines, without final colors or images.

Authors and works

  1. 1987

    Ben Shneiderman

    Proposed eight golden rules for interface design, such as consistency, informative feedback and the ability to undo actions.

  2. 1987

    Apple

    Published the interface guidelines for the Macintosh desktop, with principles such as consistency, immediate feedback and recognition rather than recall.

  3. 1989

    Jeff Johnson and others

    Explained how the Xerox Star brought together the desktop with icons, direct manipulation and the same commands for every kind of document.

  4. 1995

    Kevin Mullet and Darrell Sano

    Brought graphic design techniques to the screen: grouping, aligning, contrasting and ordering elements by importance.

  5. 2013

    Don Norman

    Explained how signifiers and feedback make an object understandable.

  6. 2016

    Brad Frost

    Proposed building interfaces as a system of parts, from the smallest elements up to complete pages.

Sources

Original sources

  • Shneiderman, B. (1987). Designing the user interface: Strategies for effective human-computer interaction. Addison-Wesley.
  • Apple Computer (1987). Human interface guidelines: The Apple desktop interface. Addison-Wesley.
  • Mullet, K., & Sano, D. (1995). Designing visual interfaces: Communication oriented techniques. SunSoft Press / Prentice Hall.
  • Norman, D. A. (2013). The design of everyday things (Rev. and expanded ed.). Basic Books.
  • Frost, B. (2016). Atomic design. Self-published. View source: Frost, B. (2016)
  • Google (2025). Navigation on TV. In Android TV design guidelines. Android Developers. View source: Google (2025)

Academic reviews

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