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Model

Microinteractions

A model that breaks each single-task moment (setting an alarm, liking a post, muting the phone) into four parts: trigger, rules, feedback, and loops and modes.

In Spanish
Microinteracciones
Origin
Dan Saffer (2013)

What problem it addresses

Small details are often left for last or not designed at all, yet people use them every day; the model helps design them with the same care as a whole screen.

Components

  • Trigger

    What starts the microinteraction: an action by the person, such as pressing a switch, or a system condition, such as receiving a message.

  • Rules

    What can and cannot happen once it starts: the logic that decides the outcome.

  • Feedback

    What the person sees, hears or feels to understand what happened: a visual change, a sound or a vibration.

  • Loops and modes

    How it behaves over time (repeating, expiring, changing after several uses) and which settings change how it works.

How it works

  1. Inventory the small moments of the product that deserve their own design.

  2. Breakdown each moment split into trigger, rules, feedback, and loops and modes.

  3. Polish clear, consistent details that make the product easier to understand.

Applications in design

  • Use it like this

    Go through the four parts when designing a control or a setting so you do not leave undecided what starts it, what it does and how it shows.

  • Avoid

    Dressing every detail with animation and sound; the feedback should match what happened.

  • Don’t fall for it

    It is a model born from practice, without empirical validation: use it to design and review, not to measure.

Authors and works

  1. 2013

    Dan Saffer

    Named microinteractions and proposed breaking them into four parts to design them one by one.

Sources

Original sources

Last reviewed: