Lean UX
An approach that applies lean ideas to digital product design: form hypotheses, build the minimum to test them and learn fast, instead of delivering long documents.
What it’s for
It replaces long deliverables, which go stale before they're used, with hypotheses that are tested early.
Principles
Hypotheses, not requirements
Every idea is framed as something to be tested.
Outcomes, not deliverables
What matters is what changes for people, not how many documents come out.
One team
Design, development and business work at the same time.
How it’s done
Form a hypothesis and how to measure it.
Build the minimum to test it.
Learn and decide the next step.
Applications in design
When to use it
In product teams that ship often and can measure.
Avoid
Using it as an excuse not to research or document anything.
Don’t fall for it
Write down beforehand what result would prove the hypothesis false.
Connections
Authors and works
- 2013
Jeff Gothelf and Josh Seiden
Brought lean principles to experience design: hypotheses, experiments and teams that learn together.
Sources
Original sources
- Gothelf, J., & Seiden, J. (2013). Lean UX: Applying lean principles to improve user experience. O'Reilly.
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