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Discipline

Product design

Designs a digital product as a whole and decides with product and engineering what to build, to achieve measurable changes in what people do and in the business.

In Spanish
Diseño de producto digital
Origin
A role that spread across tech companies in the 2010s (Budd, 2016), rooted in UX and interaction design; Cagan (2017) places it in the product team

What it deals with

A product can be easy to use and still fail because no one needs it, it can't be built, or the business can't sustain it. Digital product design looks at the experience and at those decisions together; it is not the industrial design of physical objects.

Principles

  • Outcomes, not features

    Progress is measured by what changes in people's behavior, not by how many features ship.

  • Continuous discovery

    The people building the product talk to customers every week to decide what to do next.

  • Four risks before building

    Before development, the team checks whether it is valuable, usable, feasible and viable for the business.

  • Iterate with data

    Each release is a hypothesis; metrics and experiments show whether the change worked.

  • Decide as a team

    Design, product management and engineering choose together, balancing what the person needs, what the business wants and what the technology allows.

Applications in design

  • Use it like this

    Define the outcome you want as a measurable change in behavior and test several ideas with prototypes before committing to development.

  • Avoid

    Measuring progress by features shipped, or designing only the interface of something no one has confirmed is needed.

  • Don’t fall for it

    Data tells you what happened, not why: pair metrics with conversations with real people.

Especialidad

Specialty

Wearable design

Designs devices worn on the body, such as watches or bands, for a body that moves.

Theories

  • TheoryEmotional designWhat we feel when we see and use an object changes how we judge it, how much we use it and whether we keep it.

Methods and tools

  • ArtifactOpportunity solution treeA tree-shaped map that links the outcome you want with people’s needs, ideas and tests.
  • ApproachJobs to be doneUnderstanding what progress a person seeks in a situation and what they “hire” a product for.
  • ProcessLean StartupBuild the minimum, measure how people respond and learn, in short cycles.
  • ApproachLean UXDesigning in short cycles of hypothesis, testing and learning, as a team and with little documentation.
  • MethodKano modelClassifies a product's features by how they change the satisfaction of the people who use it.
  • MethodA/B testingShowing two versions to random groups and measuring which one works better.

Authors and works

  1. 2013

    Jeff Gothelf and Josh Seiden

    Brought lean ideas to digital product design: hypotheses, small experiments and cross-functional teams.

  2. 2016

    Andy Budd

    Explained why Silicon Valley companies were hiring "product designers" instead of UX designers: a hybrid of interface work and UX fundamentals, backed by research, product management and design systems.

  3. 2017

    Marty Cagan

    Described the product team, with a product manager, a product designer and engineers, and the four risks it must check before building.

  4. 2019

    Josh Seiden

    Defined an outcome as a change in people's behavior that creates value for the business, and proposed planning by outcomes rather than deliverables.

  5. 2021

    Teresa Torres

    Described continuous discovery as the building team's contact with its customers, at least weekly, in pursuit of a specific outcome.

Sources

Original sources

  • Cagan, M. (2017). Inspired: How to create tech products customers love (2nd ed.). Wiley. (Obra original publicada en 2008).
  • Cagan, M. (2017). The four big risks. Silicon Valley Product Group. View source: Cagan, M. (2017)
  • Gothelf, J., & Seiden, J. (2013). Lean UX: Applying lean principles to improve user experience. O'Reilly.
  • Seiden, J. (2019). Outcomes over output: Why customer behavior is the key metric for business success. Sense & Respond Press.
  • Torres, T. (2021). Continuous discovery habits: Discover products that create customer value and business value. Product Talk LLC.

Secondary sources

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