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APDD
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Organize information

So people find what they are looking for and get their bearings: in a document, a building, an exhibition, a website, or an app. In each step, choose one or more entries; open “How it’s used” to decide without leaving this page.

  1. Step 1

    Understand how people think

    How they group and name things.

    How it’s used

    The often incomplete idea a person forms of how something works, and uses to predict what will happen when they act.

    Why it happens

    1. We can't see how a system works on the inside.
    2. We form an idea from what we see and what we already know.
    3. If the idea doesn't match the system, we make mistakes.
    Avoid
    Assuming people understand the system the way the team does.
    Full entry, with sources
    How it’s used

    A method in which people group and name cards with content items to reveal how they mentally organize information.

    How it’s done

    1. Each content item is written on a card.
    2. People group them and name the groups.
    3. You look for the patterns that repeat across participants.
    Output
    The groups and labels people use to organize the content
    Avoid
    Using cards with technical names only the team understands.
    Full entry, with sources
  2. Step 2

    Structure

    Categories, labels, and paths.

    How it’s used

    Organizes, labels and connects the content of a website, an app or a service so people find what they are looking for and understand where they are.

    When to use it
    Test your menu labels with people before building it.
    Avoid
    Copying the company’s org chart into the menu.
    Full entry, with sources
    How it’s used

    Designs what helps people orient themselves and find their way in a place: signs, maps, architecture, sounds, and textures.

    When to use it
    Place information at the points where people have to decide.
    Avoid
    Filling the place with signs that compete with each other.
    Full entry, with sources
  3. Step 3

    Make it visible

    Hierarchy, grouping, and rhythm on the page or in the space.

    How it’s used

    Rules by which perception groups what we see: things that are close, look alike, follow the same line or share an outline are seen as a whole.

    Why it happens

    1. The eye doesn't look at each element separately:
    2. it organizes them instantly by proximity, similarity and continuity,
    3. and we see groups and figures before the pieces.
    Avoid
    Spacing everything evenly, related or not, or placing unrelated things close together.
    Full entry, with sources
    How it’s used

    A structure of columns, modules, and margins used as a base to place text and images in an orderly, consistent way across several pages or screens.

    How it works

    1. The space is divided into columns and gutters.
    2. Text and images take up one or more modules.
    3. The same structure repeats on every page.
    Avoid
    Breaking the grid for no reason in each piece.
    Full entry, with sources
    How it’s used

    The design and setting of type: choosing typefaces, sizes, spacing, and measures so that a text reads well and has the right tone.

    When to use it
    Start with the body text: size, line spacing, and line length.
    Avoid
    Using many typefaces in the same piece.
    Full entry, with sources
    How it’s used

    Represents data with shapes, positions, and colors so they can be compared, explored, and understood.

    When to use it
    To compare quantities, use bars aligned on a common axis.
    Avoid
    Pie charts with many similar slices.
    Full entry, with sources
  4. Step 4

    Write so it is understood

    Words guide people too.

    How it’s used

    Plans the creation, publication and maintenance of useful, usable content.

    When to use it
    Before creating content, decide who will maintain it.
    Avoid
    Measuring success by the amount of content published.
    Full entry, with sources
    How it’s used

    Chooses the words of an interface (headings, buttons, form fields, and error messages) so the person understands and does what they came to do.

    When to use it
    Write buttons with the verb of what will happen: “Send payment,” not “OK.”
    Avoid
    Error messages that blame the person or do not say how to fix the problem.
    Full entry, with sources
  5. Step 5

    Test

    Check that people find what they are looking for.

    How it’s used

    A method in which real people try to do specific tasks with a product while being observed, to find out where they get stuck and why.

    How it’s done

    1. Prepare realistic tasks, without saying how to do them.
    2. Observe each person as they try and think aloud.
    3. Note where they get stuck and decide what to fix first.
    Output
    A list of usability problems, with where they appear and why
    Avoid
    Asking “do you like it?”: measure what people do, not what they think.
    Full entry, with sources