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Specialty

Wearable design

Designs devices worn on the body, such as watches, bands, glasses or garments with sensors, so they are comfortable and useful while the person moves.

In Spanish
Diseño de wearables
Origin
Gemperle et al. (1998)

What problem it addresses

A worn device touches the skin, has weight, gives off heat and moves with the body all day. If it is uncomfortable, it ends up in a drawer.

Principles

  • Where it gets in the way least

    Some areas of the body move little and are similar in size in almost all adults, such as the forearm or the waist.

  • For a body in motion

    The form follows the body’s curves and doesn’t restrict its movements.

  • At a glance

    What it shows can be read in an instant, because it is looked at while doing something else.

Applications in design

  • Use it like this

    Test prototypes worn for hours during everyday life, not just on a table.

  • Avoid

    Designing only the screen and forgetting weight, the clasp or sweat.

  • Don’t fall for it

    What you wear is also seen: people choose what they put on by how it looks on them.

Authors and works

  1. 1998

    Francine Gemperle, Chris Kasabach, John Stivoric, Malcolm Bauer and Richard Martin

    Studied how a worn object relates to the body in motion and proposed 13 guidelines, such as placement, weight or heat, along with the areas of the body where it is least intrusive.

Sources

Original sources

Last reviewed: