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APDD
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Discipline

Behavioral design

Applies what is known about how we decide and act to design products, services and policies that make it easier to do what people want or need to do.

In Spanish
Diseño del comportamiento
Origin
Thaler and Sunstein (2008); Fogg (2009); Michie et al. (2011)

What it deals with

It deals with why people don’t do what they say they want to do, and how to design the environment so the desirable becomes easier. It draws on behavioral economics and psychology.

Principles

  • Diagnose before intervening

    Understand what blocks the behavior before proposing anything.

  • Make it easy

    Removing effort usually works better than trying to persuade.

  • Test and measure

    Check with experiments what actually works.

  • Respect autonomy

    Make it easier to do what the person wants; never deceive them.

Applications in design

  • Use it like this

    Start by observing what people do and where they get stuck, not what they say they would do.

  • Avoid

    Using what you know about biases to push people into decisions they wouldn’t make calmly.

  • Don’t fall for it

    Measure the effect against a control group and check whether it lasts over time.

Models

  • ModelCOM-B modelTo act, you need capability, opportunity and motivation.
  • ModelFogg Behavior ModelA behavior happens when motivation, ability and a prompt come together.

Methods and tools

  • ApproachEAST frameworkTo change a behavior, make it easy, attractive, social and timely.

Authors and works

  1. Richard Thaler and Cass Sunstein

    Popularized the nudge and choice architecture.

  2. B. J. Fogg

    Proposed a behavior model for persuasive design.

  3. Behavioural Insights Team

    Brought these ideas into public policy with the EAST framework.

Sources

Original sources

Last reviewed: