Design futures
Uses the means of design, such as objects, images and experiences, to make possible futures tangible and open the debate about which one we want.
What it deals with
Futures described in a report are hard to imagine and discuss. Design turns them into something you can see, touch or live, making them easier to talk about and decide on.
Principles
Make the abstract tangible
An object from the future is grasped faster than a report about it.
Open questions
It does not aim to sell a product, but to spark a conversation.
Draw on foresight
It starts from signals, trends and scenarios so that what is imagined is plausible.
Applications in design
Use it like this
Bring a future into a concrete object so the team can discuss it before deciding.
Avoid
Using a futuristic aesthetic just to impress, with no question behind it.
Don’t fall for it
Separate the speculative from what you will actually build, and say so clearly.
Especialidades
Speculative design
Designs objects from possible futures to ask questions, not to sell them.
Design fiction
Shows objects from a fictional world as if they were ordinary, to make a change believable.
Concepts
- ConceptDiegetic prototypeA technology that doesn't exist yet, shown working inside a fiction.
Methods and tools
- MethodCausal layered analysis (CLA)Looking at a problem in four layers, from what the news says to the myths that sustain it.
- MethodBackcastingImagining the future you want and walking back to today to see which steps lead there.
- MethodScenario planningImagining several plausible futures to make decisions that hold up in all of them.
- MethodThree horizonsA framework for talking about change with three curves: what works today, what's coming and the transition.
- MethodCultural probesA pack of open-ended tasks that people complete on their own in daily life and send back.
- ApproachResearch through designResearching by designing: prototypes are used to generate knowledge, not just products.
- MethodThe Thing From The FutureA card game for imagining objects from possible futures and talking about them.
Connections
Authors and works
Anthony Dunne and Fiona Raby
Developed critical design and speculative design.
Julian Bleecker and Bruce Sterling
Shaped design fiction.
Stuart Candy
Proposed experiential futures.
Sources
Original sources
- Dunne, A. (1999). Hertzian tales: Electronic products, aesthetic experience and critical design. RCA CRD Research Publications.
- Dunne, A., & Raby, F. (2013). Speculative everything: Design, fiction, and social dreaming. MIT Press.
- Sterling, B. (2005). Shaping things. MIT Press.
- Bleecker, J. (2009). Design fiction: A short essay on design, science, fact and fiction. Near Future Laboratory. View source: Bleecker, J. (2009)
- Candy, S. (2010). The futures of everyday life: Politics and the design of experiential scenarios [Doctoral dissertation, University of Hawai'i at Mānoa].
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